Wednesday, May 19, 2010

First

Before I get started it should be mentioned that I really do enjoy PP miniature games.  They burst on the market with great models, a fresh new world and most importantly really innovative game mechanics.  What is best about their systems is how there are interesting decisions to make every turn.

That being said Mk1 Skorne was a failure of design compounded by the Mk2 fieldtest.  Its always been an eclectic mix of synergy that either doesn't work, or works against itself.  Hence the title of this blog.

Instead of continuing to bother my local community about this I've broken down to make this blog.  Its going to be used to detail the issues with Skorne, along with other random thoughts about WM/H or game design.

No comments: